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Incredibles 2 - Compactor Upper Arm Anatomy

Incredibles 2 - Compactor face

Incredibles 2 - Compactor lip & face shape exploration
Incredibles 2 - Compactor early Sketches


Incredibles 2 - Compactor Breaking down anatomy in a graphic way

Incredibles 2 - Compactor hand shape exploration

Production Model and Rigging

Production Model and Rigging

Incredibles 2 - Brick Maquette and Costume Design


Production Model and Rigging

Incredibles 2 - Brick Maquette details






Production Model and Rigging



Incredibles 2 - Maquettes for Dash's proposed classmates


Background/Promoted extra character body type templates

Production sculpting & rigging

Production sculpting & rigging

Incredibles 2 - BG maquette

Incredibles 2 - BG maquette
Incredibles 2 - BG maquette





Ruth Bader Ginsburg background caricature











On the Line - Graphic Novel about SF skate culture

On the Line - Graphic Novel about SF skate culture

















Rick Griffin likeness sculpt - for a documentary about his life and art where a sculpture of him is distorted in different ways to represent how his life and art changed throughout his career

Rick Griffin likeness sculpt - for a documentary about his life and art where a sculpture of him is distorted in different ways to represent how his life and art changed throughout his career



Rick Griffin likeness sculpt - for a documentary about his life and art where a sculpture of him is distorted in different ways to represent how his life and art changed throughout his career
Universal Human Meshes
Universal Human Meshes
Universal Human Meshes

Test Shapes FOR ART Direction

Test Shapes FOR ART Direction

Universal Human Meshes - all topology, UVs, animation, rigging, weighting, and corrective shapes shared across characters


Style pitch(WIP) - I was asked to take a quick pass at the existing prototype sculpt for Jackie(RIGHT) and used it to make a new sculpt(LEFT) that illustrates the more realistic direction

Expression tests for style pitch on character(WIP) (Copy)

3D print test-The initial pitch to the Smithsonian included a 3D printed statue of the realized model to be on display as well. This was a print I did at home of my test model to approve the budget

Test Renders - First renders of a game ready model from my sculpts with in progress skin shader MLB provided
sculpt-over feedback for core lip raiser shapes and a gif to illustrate subtle differences to make it look less pursed and cartoonish

Anatomy drawovers of what I wanted to see for the arm shapes in movement

Responsible for topo and shapes - original sculpt by Ramhan Faulk

Arm rig feedback - Anatomy drawovers of what I wanted to see for the arm shapes in movement

ROM drawovers for the MoCap re-target. Expressing initial feedback that I’d like less of the re-target going to the upper spine and more to the root because it will feel more grounded and realistic

Panels giving feedback on some of the initial Marvelous Designer Jersey sim drapes

Drawover of the first range of motion tests for the skinning to inform what I wanted the final cloth sim to behave like

ROM drawovers for the jersey movement

Acting reference - Studying Jackie’s personality and mannerisms in interview footage

Animation Drawover - An example of a drawover of initial mocap we got back to show what direction I’d like to see the animation be pushed

Animation drawovers - An example of a drawover of initial mocap we got back to show what direction I’d like to see the animation be pushed

Pose Panel - A panel to accompanying drawings I did to better illustrate the feelings I thought the animation was missing visually

Pose Panel - A panel to accompanying drawings I did to better illustrate the feelings I thought the animation was missing visually

Still frame from animation drawovers - and example of the video drawovers I would do and save out for our animators as feedback

Animation Feedback - Reposing character rig in live recorded working session



Caricatures of the team at MLB to boost moral and build relationships



Kong - Art Directed shot sculpting (MCOR)

Animation rigging and Sim setup for chains

Kong - Art Directed shot sculpting (MCOR)

Kong - Art Directed shot sculpting (MCOR)

Kong - Art Directed shot sculpting (MCOR)
Kong - Art Directed shot sculpting (MCOR)
Kong - Art Directed shot sculpting (MCOR)

TMNT2 - Art Directed shot sculpting (MCOR)

TMNT2 - Art Directed shot sculpting (MCOR)

Star Wars - Costume modeling/high-res sculpting & Art Directed shot sculpting (MCOR)





Animation Development


Character model and show rigging

Procedural modeling & animation solution for piston mechs

model and custom rig


Modeling and Rigging

Modeling and Rigging


Robin Hood
Robin Hood

Robin Hood

Robin Hood













Animal Buds - children's book





Supreme Leader Snoke Sketches




Emperor's New Clothes

Emperor's New Clothes

On the Line - Ggraphic novel

On the Line - Graphic Novel about SF skate culture
On the Line - Graphic Novel about SF skate culture


Royal Jelly
Royal Jelly

Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly

Royal Jelly
Royal Jelly

Royal Jelly


Royal Jelly

Robin Hood















Robin Hood



Robin Hood

Animal Buds - children's book

Animal Buds - children's book

Teenage Antoine Doinel

Woody Allen
Woody Allen
Woody Allen
Woody Allen
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