Incredibles 2 - Compactor Relaxed Pose
Incredibles 2 - Compactor Upper Arm Anatomy
Incredibles 2 - Compactor face
Incredibles 2 - Compactor lip & face shape exploration
Incredibles 2 - Compactor early Sketches
Incredibles 2 - Compactor Breaking down anatomy in a graphic way
Incredibles 2 - Compactor hand shape exploration
Production Model and Rigging
Production Model and Rigging
Incredibles 2 - Brick Maquette and Costume Design
Production Model and Rigging
Incredibles 2 - Brick Maquette details
Production Model and Rigging
Incredibles 2 - Maquettes for Dash's proposed classmates
Background/Promoted extra character body type templates
Production sculpting & rigging
Production sculpting & rigging
Incredibles 2 - BG maquette
Incredibles 2 - BG maquette
Incredibles 2 - BG maquette
Ruth Bader Ginsburg background caricature
On the Line - Graphic Novel about SF skate culture
On the Line - Graphic Novel about SF skate culture
Rick Griffin likeness sculpt - for a documentary about his life and art where a sculpture of him is distorted in different ways to represent how his life and art changed throughout his career
Rick Griffin likeness sculpt - for a documentary about his life and art where a sculpture of him is distorted in different ways to represent how his life and art changed throughout his career
Rick Griffin likeness sculpt - for a documentary about his life and art where a sculpture of him is distorted in different ways to represent how his life and art changed throughout his career
Universal Human Meshes
Universal Human Meshes
Universal Human Meshes
Test Shapes FOR ART Direction
Test Shapes FOR ART Direction
Universal Human Meshes - all topology, UVs, animation, rigging, weighting, and corrective shapes shared across characters
Style pitch(WIP) - I was asked to take a quick pass at the existing prototype sculpt for Jackie(RIGHT) and used it to make a new sculpt(LEFT) that illustrates the more realistic direction
Expression tests for style pitch on character(WIP) (Copy)
3D print test-The initial pitch to the Smithsonian included a 3D printed statue of the realized model to be on display as well. This was a print I did at home of my test model to approve the budget
Test Renders - First renders of a game ready model from my sculpts with in progress skin shader MLB provided
sculpt-over feedback for core lip raiser shapes and a gif to illustrate subtle differences to make it look less pursed and cartoonish
Anatomy drawovers of what I wanted to see for the arm shapes in movement
Responsible for topo and shapes - original sculpt by Ramhan Faulk
Arm rig feedback - Anatomy drawovers of what I wanted to see for the arm shapes in movement
ROM drawovers for the MoCap re-target. Expressing initial feedback that I’d like less of the re-target going to the upper spine and more to the root because it will feel more grounded and realistic
Panels giving feedback on some of the initial Marvelous Designer Jersey sim drapes
Drawover of the first range of motion tests for the skinning to inform what I wanted the final cloth sim to behave like
ROM drawovers for the jersey movement
Acting reference - Studying Jackie’s personality and mannerisms in interview footage
Animation Drawover - An example of a drawover of initial mocap we got back to show what direction I’d like to see the animation be pushed
Animation drawovers - An example of a drawover of initial mocap we got back to show what direction I’d like to see the animation be pushed
Pose Panel - A panel to accompanying drawings I did to better illustrate the feelings I thought the animation was missing visually
Pose Panel - A panel to accompanying drawings I did to better illustrate the feelings I thought the animation was missing visually
Still frame from animation drawovers - and example of the video drawovers I would do and save out for our animators as feedback
Animation Feedback - Reposing character rig in live recorded working session
Caricatures of the team at MLB to boost moral and build relationships
Kong - Art Directed shot sculpting (MCOR)
Animation rigging and Sim setup for chains
Kong - Art Directed shot sculpting (MCOR)
Kong - Art Directed shot sculpting (MCOR)
Kong - Art Directed shot sculpting (MCOR)
Kong - Art Directed shot sculpting (MCOR)
Kong - Art Directed shot sculpting (MCOR)
TMNT2 - Art Directed shot sculpting (MCOR)
TMNT2 - Art Directed shot sculpting (MCOR)
Star Wars - Costume modeling/high-res sculpting & Art Directed shot sculpting (MCOR)
Animation Development
Character model and show rigging
Procedural modeling & animation solution for piston mechs
model and custom rig
Modeling and Rigging
Modeling and Rigging
Robin Hood
Robin Hood
Robin Hood
Robin Hood
Animal Buds - children's book
Supreme Leader Snoke Sketches
Emperor's New Clothes
Emperor's New Clothes
On the Line - Ggraphic novel
On the Line - Graphic Novel about SF skate culture
On the Line - Graphic Novel about SF skate culture
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Royal Jelly
Robin Hood
Robin Hood
Robin Hood
Animal Buds - children's book
Animal Buds - children's book
Teenage Antoine Doinel
Woody Allen
Woody Allen
Woody Allen
Woody Allen
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